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AI Insights · Timothy · July 2024

Top 5 Hypercasual Games on Android in Latin America Q2 2024

Discover the performance of the top 5 hypercasual games on Android in Latin America during Q2 2024, with insights on downloads, revenue, and active users.

Top 5 Hypercasual Games on Android in Latin America Q2 2024

In the second quarter of 2024, the hypercasual gaming landscape on Android in Latin America saw impressive performance from the top 5 games. Here's a detailed look at their downloads, revenue, and weekly active users (WAU) trends, based on data from Sensor Tower.

Pizza Ready!, developed by Supercent, Inc., experienced consistent downloads throughout the quarter. The game started strong with around 1.2M downloads in early April and maintained numbers above 900K weekly. Revenue showed a slight decline from $2.5K at the beginning of April to $2.3K in mid-June, with a peak of approximately $2.7K at the end of April. WAU steadily increased from 2.6M to over 3.2M by the end of June.

Supermarket Manager Simulator by Digital Melody Games had a remarkable start with a peak of 3.1M downloads in mid-April. However, downloads tapered off to around 108K by the end of June. Revenue peaked at $17.6K in mid-April but saw a decline to approximately $1.8K by the end of the quarter. WAU also followed a similar trend, starting at 1.2M and peaking at nearly 6M in mid-April before declining to around 728K by the end of June.

Wood Screw Puzzle from Zego Studio saw a steady rise in downloads, beginning at 288K in early April and reaching 740K by mid-June. Revenue increased from $2.1K in early April to $5K by early June, maintaining around $4.3K towards the end of the quarter. WAU showed consistent growth, starting at 1M and reaching over 3M by the end of June.

Manage Supermarket Simulator, another title by Zego Studio, was released at the end of May and quickly gained traction. Downloads surged from 710K in its initial week to over 1.8M in mid-June. Revenue also grew rapidly, from $432 in its first week to over $4.1K by the end of June. WAU saw a significant increase, starting at 319K and reaching over 3.1M by the end of June.

Snake.io - Fun Snake .io Games by Kooapps Games maintained a consistent download rate, starting at 526K in early April and peaking at 690K in mid-June. Revenue remained relatively low but showed growth from $241 in early April to $667 by the end of June. WAU remained strong, starting at 3.9M and reaching over 4.4M by the end of June.

For more detailed insights and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024